Anime Club: Swan Song

Video Game

Release Date

November 13, 2021

dust_nuggets_pilot_cover.jpg

Synopsis

A fan game combining the intellectual properties of Doki Doki Literature Club, Portal, and the Nier/Drakengard series. A computer glitch causes four AIs, Monika, Sayori, Natsuki, and Yuri, to survive attempted deletion. Fearing for their lives, they seek to decentralize their consciousness across multiple networked systems, but lack the necessary programming code to do so. Knowing that the ability they seek lies with the original copy of Monika's source code, the four friends journey into the darkness of the server they were born from. Nothing, however, can prepare them for what they find.

Companies/Organizations

Andrew's Roles

Voice Actor

Start Date

September 1, 2020

End Date

November 13, 2021

  • Voiced four separate characters (Cave Johnson, Mickey Mouse, Red Scrawl, The Voice of the Watchers)

  • Recorded voiceovers for own role and all other voice actors

  • Edited and mastered all voiceover files

Editor

Start Date

September 1, 2020

End Date

November 13, 2021

  • Shot and edited guerilla videography sequences in New York City for interactive content nodes in Swan Song's levels

  • Edited audio files, including music and dialogue, for Swan Song's level ambience and story sequences

Videographer

Start Date

September 1, 2020

End Date

November 13, 2021

  • Shot and edited guerilla videography sequences in New York City for interactive content nodes in Swan Song's levels

Animator

Start Date

September 1, 2020

End Date

November 13, 2021

  • Built custom animations for Swan Song cutscene sequences using Unreal Engine 4's forward kinematic animation system

  • Animated custom cameras, particle effects, and mesh interactions for Swan Song cutscene sequences

3D Modeler

Start Date

September 1, 2020

End Date

November 13, 2021

  • Designed and modeled over 100 separate meshes for gameplay content using Blender.

  • Troubleshot texture and lighting channel artifacts

  • Troublshot collision mesh errors

Game Designer

Start Date

September 1, 2020

End Date

November 13, 2021

  • Planned and designed story and scenario content for 3rd person platformer

  • Created gameplay mechanics via Unreal Engine's "Blueprint" system

  • Designed, implemented, and tested challenging level layouts and obstacles

  • Troubleshot gameplay related bugs and glitches, iterating improvements to eliminate problems

  • Implemented complex checkpoint content unlocking system

  • Wrote and directed story dialogue for multiple voice actors

  • Built and packaged final game for limited distribution